Power | 1,800 | Luck | 7 |
Power Bonus | 5% | AttractionBonus | 5% |
Cheese Effect | Extremely Stale | Powertype | Shadow |
Acquisition Method | Premium Shoppe or Marketplace | Cost | Marketplace Premium Shoppe |
The Creepy Coffin Trap is one of the only two weapons in the game that can be acquired through donation. It is also available on the Marketplace and can be sent to friends.
The Creepy Coffin Trap is an earlygame Shadow weapon that can be acquired through donation. Because of its donation and Marketplace-only acquisition, its price in gold fluctuates. Usually, its price in gold on the marketplace will be higher than the price of the Bottomless Grave, making it a less desirable option for most donation-less players. Considering how big of a deal gold is in the early-game, the price is a sizeable hurdle, but it does provide benefits. With slightly higher stats, the Creepy Coffin offers a minor but meaningful increase in catch rate. On top of this, it also has a special effect while hunting in the Mousoleum, dropping an extra Cemetery Slat whenever a mouse drops any. Considering Cemetery Slats are key to the local Gold Farming Cycle and drop up to four at a time at most, this is a significant increase in performance. This help does drop off by the time a hunter gets to the Tribal Isles, where better goldfarms become available and the reliance on the Mousoleum for this drops.
This weapon is already an alternative, to the Bottomless Grave.
After the Creepy Coffin Trap, there are a number of potential weapons to go for. Shadow is in a bit of an awkward spot because it is quite underused or avoidable for a sizeable chunk of the game. The go-to upgrade after the Creepy Coffin Trap is often the Interdimensional Crossbow Trap. An in-between weapon that can be considered is the Clockapult of Time. This upgrade is considered optional because its use is quite minor. The only places it would be used in are a low number of hunts in the Jungle of Dread and in the Seasonal Garden to acquire a map piece. The next expected use would be in Fort Rox, however the Arcane ACRONYM beats it in catch rate here. Because of this, the Clockapult is considered unnecessary.